![]() We explored many interesting ideas, experimented with ways to handle various AIs, and pieced together the subplots and stories behind the mission.Īfter the confusion on TDP mission numbering, I decided to avoid any explicit mentioning of mission numbers in the T2 walkthrough. Still later, Odyseeos prepared quite some material for me. Have a look at two of his biographies at Dragon*Con and Fantasic Fiction. He play-tested the walkthrough and added information on how to knockout people (unlike Michele, he loves to use the Blackjack) and for excursions.ĭafydd ab Hugh is a science-fiction writer. ![]() However, I’ll frequently point out ways to get rid of AIs so that you can have a good look at the place.īesides Michele, Dafydd ab Hugh, also assisted in the preparation and checking of many missions. This way to play the game is usually much more difficult than my brute force knock-them-all. ![]() Michele likes to get all the loots with minimal violence, minimal evidence. Michele wrote the content and I (Alex) marked it up. The walkthrough of most missions are co-authored by Michele L.
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